The latest news about "Dead Island: Riptide" is that it will pick up just where the first game (and the novelization of said game) left off, with the gang riding in a helicopter on their escape from Banoi as a powerful monsoon started to pummel the region.
Unfortunately, the storm is too strong, and it forces them to crash land on Palanai, a tropical island where the zombie virus has broken out and new zombie mutations are occurring. While fighting to survive through the zombie infested jungles of Palanai, a new character will join the team to provide support. I'm not sure if this is a new player character, or not, as not a lot has been said about him or her yet. I just hope that this new person isn't as annoying as Jin was.
The good news is that your character from "Dead Island" will transfer to "Dead Island: Riptide", so your progression (and I'm assuming all the experience points and skills you have earned thus far) will transfer over to the new game.
Techland has been working on the game engine since the release of "Dead Island," so the new game will be a bit more polished and optimized so that more zombies and other enemies can appear on-screen at one time. The zombies respawning in areas you cleared will be handled more intelligently by the game to make things a bit more interesting. When you're on a mission and have to enter an area you already cleared, the game engine will now take into account the condition of your character, how badly he is damaged, and whether or not you are playing single player or co-op.
Another improvement in "Dead Island: Riptide" is the weather, which now affects the environment during game play to increase tension and atmosphere during important battles. Since the area is currently being battered by a tenacious tropical storm, it's important to see the sky darken as torrential rain pours down to reduce your sight distance and makes survival even more difficult than the wimpy short lived rain showers that occurred on Banoi.
I'm interested to see if there will actually be night time in the game, since the passage of time between night and day was so swift, for the most part, I never even really noticed it. (If it actually happened at all.)
The online co-op game play will now announce when your friends are online, and allows people who are logged in to jump right into the game you are playing. If someone is disconnected during game play, a notification will appear and you can continue playing the game with little hassle as possible.
Some new game mechanics that will appear in Dead Island Riptide include defending set positions for a certain period of time. Of course, moving to remote areas still requires traveling through tunnels (to replace the sewers).
"Dead Island: Riptide" will be available for PlayStation 3, XBOX 360 and PC. It is scheduled for release sometime in 2013. You can now pre-order the game at Amazon, Best Buy and Game Stop for $50. Pre-orders of the game will come with a special limited edition Steelbook case.
I don't know about you, but I can't wait to play the next installment of the Dead Island franchise. I want to see what happens to my main man, Sam B.
Who is your favorite "Dead Island" character and which one are you going to play in "Dead Island: Riptide?"